AoeStats
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Arena

510236341Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 34m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇳 Celts · Honduras
1426
+14
🇭🇳 Burgundians · Honduras
1426
+14
🇦🇷 Chinese · Argentina
1401
-14
🇲🇽 Portuguese · Mexico
1378
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,926 9:43 13:59 26:59 ⛏ Fast Castle
54 1,890 9:54 14:12 29:27 ⛏ Fast Castle
39 1,362 11:24 15:26 28:39 ⛏ Fast Castle
31 1,098 10:54 14:47 25:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,555 10,175 9,725 1,500 37,955 40,335
17,175 11,465 7,090 1,700 37,430 46,135
11,470 7,606 4,025 1,665 24,766 25,290
9,145 7,245 3,190 910 20,490 22,651
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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