AoeStats
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Oasis

508968234Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 54m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1293
+14
🇧🇷 Saracens · Brazil
1240
+16
🇪🇸 Koreans · Spain
1267
-16
🇪🇸 Mongols · Spain
1224
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,386 9:30 22:43 39:52 ⚔ Scout Rush
37 1,988 9:07 25:26 41:55 ⚔ Archer Rush
36 1,940 10:43 27:27 43:03 ⚔ Archers into Skirms
35 1,926 8:32 27:31 46:19 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
44,935 15,564 20,640 1,795 82,934 84,831
12,860 22,872 13,625 3,755 53,112 56,225
24,090 11,397 13,430 1,050 49,967 56,792
11,710 16,367 14,510 755 43,342 49,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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