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Lombardia

508541189Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 62m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1341
+15
🇦🇷 Burgundians · Argentina
1299
+17
🇺🇸 Spanish · United States
1296
+17
🇦🇷 Persians · Argentina
1267
+18
🇧🇷 Franks · Brazil
1349
-18
🇧🇷 Italians · Brazil
1343
-18
🇧🇷 Britons · Brazil
1323
-17
🇧🇷 Persians · Brazil
1248
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,884 9:10 17:15 35:14 ⛏ Fast Castle
60 3,754 9:50 26:06 39:55 ⚔ Archer Rush
49 3,080 9:21 25:24 46:14 ⚔ Scout Rush
45 2,834 10:40 22:51 40:02 ⚔ Scout Rush
42 2,645 11:13 15:09 31:48 ⛏ Fast Castle
40 2,479 9:58 14:19 40:43 ⛏ Fast Castle
32 1,976 10:25 16:07 38:36 ⛏ Fast Castle
30 1,858 10:21 15:08 40:28 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
62,930 17,245 33,640 2,375 116,190 117,496
33,540 36,135 20,020 3,700 93,395 98,051
40,445 20,105 23,960 3,600 88,110 93,098
39,820 19,080 20,385 2,275 81,560 85,451
43,540 16,206 19,785 1,535 81,066 82,670
18,725 30,489 19,315 4,990 73,519 99,948
18,075 25,576 10,175 1,665 55,491 65,036
13,725 19,814 14,595 1,405 49,539 58,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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