AoeStats
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MegaRandom

508090259Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 40m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1382
+13
🇺🇸 Muisca · United States
1202
+21
🇧🇷 Britons · Brazil
1326
-18
🇧🇷 Magyars · Brazil
1301
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,595 11:19 15:24 — ⛏ Fast Castle
32 1,297 11:57 16:43 — ⛏ Fast Castle
29 1,152 11:19 19:27 37:05 ⚔ Fish Boom into Scouts
24 960 11:42 15:56 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,590 10,451 6,240 2,940 37,221 37,746
11,025 9,460 6,395 1,530 28,410 36,521
10,725 9,198 5,910 2,285 28,118 31,466
11,970 10,791 1,900 1,165 25,826 27,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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