AoeStats
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Lombardia

507369557Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 21m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1333
+13
🇧🇷 Mongols · Brazil
1295
+14
🇦🇷 Magyars · Argentina
1272
-14
🇲🇽 Koreans · Mexico
1248
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 907 8:52 — — ⚔ Archer Rush
39 864 10:07 13:29 — ⛏ Fast Castle
34 734 11:58 — — ⚔ Skirmisher Rush
32 708 11:15 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,450 2,038 2,275 100 9,863 10,404
2,850 3,325 1,540 0 7,715 8,861
3,125 3,715 100 200 7,140 8,192
3,335 2,663 300 0 6,298 9,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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