AoeStats
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Arabia

507142824Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 50m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1288
+13
🇧🇷 Ethiopians · Brazil
1269
+13
🇦🇷 Georgians · Argentina
1284
-16
🇦🇷 Saracens · Argentina
1137
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 2,515 9:45 23:06 45:34 ⚔ Scout Rush
46 2,339 10:03 27:22 47:42 ⚔ Archer Rush
45 2,301 9:47 24:30 — ⚔ Scout Rush
35 1,771 9:29 28:19 47:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,720 12,074 11,240 1,080 45,114 45,462
15,635 11,106 6,720 520 33,981 35,564
10,000 11,247 9,100 750 31,097 34,849
11,455 10,099 7,225 1,625 30,404 31,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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