AoeStats
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Highland

506959077Analyzed
2v2 RM · 16d ago on Sep 16, 2026· 64m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1313
+16
🇩🇪 Franks · Germany
1290
+17
🇧🇷 Persians · Brazil
1359
-18
🇧🇷 Ethiopians · Brazil
1284
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 4,150 9:51 20:51 41:43 ⚔ Scout Rush
51 3,312 10:22 16:28 39:57 ⛏ Fast Castle
43 2,774 10:36 20:50 37:30 ⛏ Fish Boom into Galleys
35 2,255 9:53 24:24 48:09 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,155 22,269 23,290 1,695 94,409 97,980
29,230 31,934 16,555 3,650 81,369 91,958
35,815 15,805 20,520 945 73,085 75,787
16,635 25,098 16,515 885 59,133 66,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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