AoeStats
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Arena

506953512Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 50m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Slavs · Finland
1392
+13
🇲🇦 Khmer · Morocco
1261
+19
🇧🇷 Teutons · Brazil
1364
-18
🇧🇷 Italians · Brazil
1281
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,136 10:20 13:55 28:24 ⛏ Fast Castle
35 1,765 10:13 14:29 32:08 ⛏ Fast Castle
31 1,579 10:49 14:57 31:27 ⛏ Fast Castle
27 1,357 10:18 14:52 30:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,890 32,068 20,605 8,335 95,898 106,176
32,835 10,620 15,130 3,485 62,070 75,205
21,045 19,470 17,265 2,800 60,580 77,288
24,890 12,790 14,280 1,150 53,110 64,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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