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African Clearing

505347331Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 58m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Aztecs · Chile
1307
+15
🇧🇷 Persians · Brazil
1302
+16
🇧🇷 Berbers · Brazil
1280
+17
🇨🇴 Vietnamese · Colombia
1213
+19
🇨🇴 Mapuche · Colombia
1368
-19
🇦🇷 Franks · Argentina
1368
-20
🇦🇷 Huns · Argentina
1298
-17
🇦🇷 Magyars · Argentina
1136
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,458 15:33 19:24 44:50 ⛏ Fast Castle
57 3,343 13:54 18:40 47:38 ⛏ Fast Castle
55 3,231 13:01 21:12 55:32 ⛏ Fish Boom FC
33 1,949 13:41 18:43 45:43 ⛏ Fast Castle
32 1,867 13:12 17:03 47:45 ⛏ Fast Castle
30 1,746 14:08 17:48 43:43 ⛏ Fast Castle
29 1,708 13:23 20:05 51:57 ⛏ Fast Castle
25 1,452 12:33 17:07 49:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,610 20,002 15,475 4,950 55,037 60,637
24,915 15,057 10,010 3,000 52,982 56,523
21,100 16,580 9,995 3,640 51,315 60,358
20,420 13,334 12,495 3,055 49,304 57,282
13,345 19,142 11,695 2,040 46,222 47,455
11,375 17,559 14,735 700 44,369 55,136
17,865 13,845 6,690 4,050 42,450 47,612
11,345 10,411 7,645 950 30,351 33,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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