AoeStats
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African Clearing

504865456Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 52m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1266
+10
🇺🇸 Malians · United States
1228
+12
🇧🇷 Dravidians · Brazil
1190
+13
🇧🇷 Burgundians · Brazil
1171
+14
🇧🇪 Magyars · Belgium
1224
-16
🇧🇪 Franks · Belgium
1144
-13
🇺🇸 Japanese · United States
1102
-11
🇦🇷 Sicilians · Argentina
1052
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,842 13:22 26:54 41:34 ⚔ Scout Rush
34 1,761 12:38 23:43 41:44 ⚔ Scout Rush
31 1,602 13:41 18:23 34:28 ⛏ Fast Castle
29 1,499 14:09 18:31 48:03 ⛏ Fast Castle
25 1,289 14:15 17:34 — ⛏ Fast Castle
25 1,314 13:39 17:35 42:33 ⛏ Fast Castle
19 965 15:51 23:33 — ⚔ Towers FC
14 718 12:28 24:40 49:39 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,255 16,745 15,085 2,100 61,185 62,734
35,830 14,735 7,385 2,950 60,900 71,617
19,200 8,788 11,685 2,395 42,068 45,879
20,355 9,576 10,550 1,350 41,831 45,268
11,705 14,221 10,315 850 37,091 47,074
18,570 9,793 7,635 1,050 37,048 38,253
12,545 7,653 4,915 1,075 26,188 27,200
9,970 10,215 965 1,725 22,875 25,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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