AoeStats
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Socotra

504838584Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 34m 47s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Sicilians · Colombia
1307
+13
🇪🇸 Maya · Spain
1245
+16
🇦🇷 Celts · Argentina
1240
+16
🇨🇳 Magyars · China
1240
+16
🇧🇷 Saracens · Brazil
1283
-17
🇧🇷 Bulgarians · Brazil
1238
-15
🇧🇷 Persians · Brazil
1236
-15
🇧🇷 Georgians · Brazil
1215
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,672 9:10 22:58 — ⚔ Scout Rush
45 1,579 10:49 22:03 — ⚔ Archer Rush
38 1,330 9:06 21:02 — ⚔ Scout Rush
36 1,235 10:25 25:04 — ⚔ Scout Rush
34 1,173 16:50 29:27 — ⚔ Archer Rush
33 1,150 19:52 24:00 — ⛏ Fast Castle
26 914 10:19 — — ⚔ Drush
17 579 29:00 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,990 5,098 4,975 100 23,163 23,061
7,675 8,710 3,335 200 19,920 23,349
6,635 8,312 2,920 100 17,967 18,731
9,410 5,056 2,725 0 17,191 20,534
9,195 5,259 2,200 225 16,879 18,318
6,550 5,688 3,830 0 16,068 17,133
4,675 2,711 200 100 7,686 8,550
1,950 1,075 250 130 3,405 3,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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