Enclosed
504071822Analyzed1v1 RM
·
27d ago on Sep 3, 2026·
44m 35s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
JAGR | STYLORD
146 units ordered
Light Cavalry32
Berserk20
Elite Skirmisher18
Archer17
Crossbowman16
Pikeman16
Spearman11
Skirmisher8
Battering Ram4
Trebuchet3
Cavalry Archer1
First military 10:45 — Spearman
Nick
68 units ordered
Cavalry Archer39
Janissary7
Knight5
Scorpion5
Bombard Cannon5
Scout Cavalry4
Militia2
Trebuchet1
First military 10:57 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
JAGR | STYLORD’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
Nick’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9