AoeStats
← JAGR | STYLORD

Enclosed

504071822Analyzed
1v1 RM · 27d ago on Sep 3, 2026· 44m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
1201
+17
🇺🇸 Turks · United States
1232
-17
JAGR | STYLORD 146 units ordered
Light Cavalry32
Berserk20
Elite Skirmisher18
Archer17
Crossbowman16
Pikeman16
Spearman11
Skirmisher8
Battering Ram4
Trebuchet3
Cavalry Archer1
First military 10:45 — Spearman
Nick 68 units ordered
Cavalry Archer39
Janissary7
Knight5
Scorpion5
Bombard Cannon5
Scout Cavalry4
Militia2
Trebuchet1
First military 10:57 — Scout Cavalry

Counter units

Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
JAGR | STYLORD’s army and what beats it
Light Cavalry ×32 trained
beaten bySpearman +15Camel Rider +9
Berserk ×20 trained
beaten byHand Cannoneer +10Scorpion +1
Elite Skirmisher ×18 trained
beaten bySkirmisher +3
Nick’s army and what beats it
Cavalry Archer ×39 trained
beaten bySpearman +15Camel Rider +9Skirmisher +3
Janissary ×7 trained
beaten bySkirmisher +3
Knight ×5 trained
beaten bySpearman +15Camel Rider +9
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