AoeStats
← JAGR | STYLORD

QS Arena

503739684Analyzed
3v3 RM · 29d ago on Sep 2, 2026· 45m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Teutons · Peru
1276
+14
🇵🇪 Italians · Peru
1269
+14
🇨🇳 Hindustanis · China
1249
+15
🇺🇸 Turks · United States
1299
-18
🇺🇸 Saracens · United States
1249
-15
🇺🇸 Bohemians · United States
1144
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,720 7:30 13:39 26:30 ⛏ Fast Castle
36 1,603 7:58 11:43 24:48 ⛏ Fast Castle
32 1,448 7:42 12:15 25:43 ⛏ Fast Castle
27 1,208 8:21 13:04 25:51 ⛏ Fast Castle
22 1,008 9:50 15:29 25:35 ⛏ Fast Castle
12 528 8:28 13:50 25:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,295 17,300 18,580 3,100 67,275 75,038
25,660 14,000 16,670 1,600 57,930 84,214
22,120 15,795 11,720 1,655 51,290 65,815
11,625 14,970 10,950 950 38,495 40,812
14,305 12,815 7,850 2,365 37,335 42,863
14,995 6,405 10,170 1,535 33,105 38,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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