AoeStats
← JAGR | STYLORD

Glade

503197492Analyzed
1v1 RM · 1mo ago on Aug 30, 2026· 9m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1260
+15
🇵🇪 Italians · Peru
1231
-15

Win probability

JAGR | STYLORD's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 9,578 analysed 1v1 players on Glade.
JAGR | STYLORD S
Feudal Age 9:35 vs 10:41
top 17%
Castle Age — vs 19:51
btm 0%
Imperial Age — vs 35:15
btm 0%
eAPM 41 vs 30
top 25%
▲ Fast Feudal Age at 9:35 — faster than 83% of analysed players on Glade
▲ High eAPM (41) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
semka43 S
Feudal Age 9:22 vs 10:41
top 12%
Castle Age — vs 19:51
btm 0%
Imperial Age — vs 35:15
btm 0%
eAPM 47 vs 30
top 16%
▲ Fast Feudal Age at 9:22 — faster than 88% of analysed players on Glade
▲ High eAPM (47) — top quarter of analysed players
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