Arena
510109622Analyzed1v1 RM
·
1d ago on Sep 29, 2026·
48m 57s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Adrian's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 224,906 analysed 1v1 players on Arena.
srkyt9
D
Feudal Age
11:04
vs 10:54
btm 43%
Castle Age
22:04
vs 16:20
btm 11%
Imperial Age
37:53
vs 32:19
btm 15%
eAPM
13
vs 27
btm 9%
First military
26:03
vs 17:05
btm 6%
▼
Slow Castle Age at 22:04 — slower than 89% of analysed players on Arena
▼
Slow Imperial Age at 37:53 — slower than 85% of analysed players on Arena
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 26:03 (Monk) — later than 94% of analysed players on Arena
▼
Town centers idle 5:09 of the first 22:04 — keep villagers queued
Adrian
D
Feudal Age
12:35
vs 10:54
btm 10%
Castle Age
21:59
vs 16:20
btm 11%
Imperial Age
39:09
vs 32:19
btm 11%
eAPM
13
vs 27
btm 9%
First military
29:59
vs 17:05
btm 2%
▼
Slow Feudal Age at 12:35 — slower than 90% of analysed players on Arena
▼
Slow Castle Age at 21:59 — slower than 89% of analysed players on Arena
▼
Slow Imperial Age at 39:09 — slower than 89% of analysed players on Arena
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (32:14) — usually safest before it
▼
First military only at 29:59 (Battering Ram) — later than 98% of analysed players on Arena