AoeStats
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MegaRandom

509963783Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 57m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
443
+16
🇲🇽 Khmer · Mexico
354
+20
🇷🇴 Slavs · Romania
539
-22
🇪🇸 Bulgarians · Spain
349
-14
Player eAPM Actions Feudal Castle Imperial Opening
15 843 11:12 17:21 41:17 ⛏ Fast Castle
15 854 12:17 29:43 48:20 ⛏ Fast Castle
11 608 8:42 21:25 40:40 ⛏ Fast Castle
9 504 12:02 20:21 37:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,835 12,570 10,255 2,525 41,185 49,895
19,945 7,155 3,550 2,250 32,900 40,597
10,025 7,715 4,815 2,910 25,465 26,466
9,895 8,760 3,665 1,430 23,750 25,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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