AoeStats
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Fortress

509945617Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 58m 57s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
1111
+15
🇬🇧 Burgundians · United Kingdom
1064
+16
🇩🇪 Jurchens · Germany
1097
-45
🇩🇪 Franks · Germany
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,177 7:47 11:42 26:33 ⛏ Fast Castle
32 1,904 6:55 14:16 29:33 ⛏ Fast Castle
23 1,380 8:07 11:54 26:13 ⛏ Fast Castle
20 1,177 9:24 13:50 30:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,810 32,515 18,610 5,300 87,235 97,184
32,885 18,961 20,500 3,650 75,996 79,794
29,280 18,560 15,055 2,515 65,410 66,163
24,830 8,920 16,010 100 49,860 57,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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