AoeStats
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Arena

508936854Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 41m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1082
+13
🇬🇧 Franks · United Kingdom
1047
+15
🇬🇧 Turks · United Kingdom
1032
+15
🇷🇸 Khmer · Serbia
1050
-15
🇷🇸 Romans · Serbia
1037
-15
🇷🇸 Teutons · Serbia
983
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,392 10:35 14:54 24:21 ⛏ Fast Castle
27 1,121 10:44 14:51 27:39 ⛏ Fast Castle
23 952 11:02 15:33 — ⛏ Fast Castle
20 830 12:23 17:44 21:47 ◆ FC into Fast Imp
16 662 11:30 15:24 31:57 ⛏ Fast Castle
14 568 11:55 15:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,925 10,155 10,630 950 39,660 40,925
16,790 10,030 9,045 1,630 37,495 47,349
10,950 13,035 8,285 2,900 35,170 36,920
14,695 6,875 7,040 1,095 29,705 37,482
10,530 6,405 5,765 200 22,900 26,449
6,885 6,055 1,355 1,340 15,635 17,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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