AoeStats
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Lombardia

508639644Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 48m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
32 1,528 12:30 23:44 34:23 ⛏ Fast Castle
26 1,253 10:58 19:23 32:45 ⛏ Fast Castle
26 1,255 12:20 16:46 31:31 ⛏ Fast Castle
21 1,011 11:09 19:07 31:28 ⛏ Fast Castle
21 1,031 12:19 16:37 29:11 ⛏ Fast Castle
21 1,009 12:58 17:16 34:22 ⛏ Fast Castle
16 789 11:43 20:11 — ⛏ Fast Castle
14 674 15:53 32:08 —

Resources

Player Food Wood Gold Stone Spent Collected
45,260 15,575 27,290 1,050 89,175 98,146
27,380 15,830 13,410 3,650 60,270 74,354
26,830 13,290 14,940 1,895 56,955 71,133
20,615 21,554 6,310 1,665 50,144 52,307
14,810 12,565 6,230 2,475 36,080 41,024
13,485 6,852 6,205 3,125 29,667 39,939
12,180 7,890 5,385 2,800 28,255 35,345
4,100 2,536 525 885 8,046 8,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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