AoeStats
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Nomad

508383075Analyzed
4v4 RM · 8d ago on Sep 22, 2026· 32m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1032
+11
🇦🇷 Aztecs · Argentina
1020
+11
🇵🇰 Mongols · Pakistan
951
+14
🇨🇳 Romans · China
869
+36
🇺🇸 Sicilians · United States
940
-15
🇵🇪 Japanese · Peru
909
-13
🇲🇽 Spanish · Mexico
905
-13
🇦🇷 Italians · Argentina
888
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,298 21:01 30:03 — ⛏ Fish Boom FC
31 1,011 14:07 29:30 — ⚔ Towers FC
25 815 14:21 18:23 29:32 ⛏ Fish Boom FC
24 776 12:37 20:55 — ⚔ Towers FC
19 607 14:09 29:11 — ⚔ Scouts into Towers
19 608 16:38 26:18 — ⛏ Fish Boom FC
14 468 11:56 — —
10 320 17:47 26:30 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
9,500 15,165 4,715 2,250 31,630 34,031
8,290 16,872 1,260 1,250 27,672 27,628
11,975 6,690 1,960 2,200 22,825 23,306
4,850 6,525 315 475 12,165 13,222
4,625 4,958 500 1,890 11,973 13,933
3,720 3,385 1,470 1,370 9,945 10,411
4,050 4,100 250 450 8,850 10,541
3,250 2,270 510 100 6,130 7,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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