AoeStats
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Nomad

508361432Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 38m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Saracens · Hong Kong SAR China
980
+15
🇫🇷 Celts · France
976
+16
🇨🇦 Burgundians · Canada
974
+16
🇨🇴 Huns · Colombia
958
+16
🇦🇷 Maya · Argentina
1038
-18
🇰🇷 Saracens · South Korea
1012
-18
🇯🇵 Khmer · Japan
923
-14
🇨🇳 Goths · China
898
-29
Player eAPM Actions Feudal Castle Imperial Opening
32 1,224 15:46 20:08 — ⚔ Fish Boom FC into Archers into Galleys
19 746 14:37 19:12 37:45 ⛏ Fish Boom FC
18 688 14:32 21:24 — ⛏ Fish Boom FC
17 644 15:22 23:02 — ⚔ Fish Boom into Scouts
16 610 16:29 20:53 37:44 ⛏ Fish Boom FC
13 518 14:42 19:30 — ⛏ Fast Castle
11 428 17:10 22:46 — ⛏ Fish Boom FC
8 300 16:56 29:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,410 9,483 9,110 3,945 35,948 37,351
12,015 7,014 3,655 1,710 24,394 25,360
10,770 8,120 3,785 1,700 24,375 25,466
6,775 10,437 3,825 910 21,947 23,614
6,690 5,630 1,695 2,170 16,185 18,873
5,045 6,450 775 2,055 14,325 14,339
4,680 4,556 1,185 1,150 11,571 14,244
4,225 2,873 615 200 7,913 9,392
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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