AoeStats
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Black Forest

510077977Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 63m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
645
+12
🇧🇬 Byzantines · Bulgaria
604
+14
🇫🇷 Vikings · France
598
+25
🇩🇪 Persians · Germany
590
+15
🇨🇳 Bohemians · China
671
-17
🇲🇽 Khmer · Mexico
588
-15
🇭🇰 Persians · Hong Kong SAR China
530
-13
🇷🇺 Britons · Russia
470
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 1,145 12:44 17:53 32:22 ⛏ Fast Castle
18 1,120 12:16 21:46 36:11 ⛏ Fast Castle
17 1,066 18:05 23:17 37:23 ⛏ Fast Castle
13 828 14:03 22:14 37:10 ⛏ Fast Castle
13 806 13:06 21:44 34:51 ⛏ Fast Castle
13 817 11:56 27:12 39:55 ⛏ Fast Castle
12 751 11:53 24:15 35:55 ⛏ Fast Castle
5 338 14:02 29:10 41:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,650 26,090 27,745 4,235 93,720 107,167
34,455 16,634 19,950 2,355 73,394 115,520
29,660 20,863 17,110 4,200 71,833 94,866
25,085 20,186 22,495 2,450 70,216 92,557
27,895 14,140 13,320 2,955 58,310 73,685
24,125 15,435 13,490 1,435 54,485 76,181
13,185 13,725 9,130 2,300 38,340 57,952
8,880 5,865 5,260 650 20,655 22,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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