AoeStats
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Arena

510857691Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 50m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
1094
+11
🇮🇹 Franks · Italy
947
+18
🇸🇰 Japanese · Slovakia
990
-15
🇺🇸 Persians · United States
965
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,771 10:30 17:11 32:25 ⛏ Fast Castle
35 1,762 11:33 16:01 29:03 ⛏ Fast Castle
27 1,353 12:31 20:16 27:57 ◆ FC into Fast Imp
21 1,044 10:53 15:22 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,590 20,735 14,165 3,650 67,140 69,541
26,925 17,750 16,095 1,600 62,370 65,159
25,025 19,090 11,740 3,000 58,855 74,506
18,775 12,850 8,885 1,845 42,355 48,929
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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