AoeStats
← Condorito17

African Clearing

510791618Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 52m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
1403
+19
🇨🇴 Spanish · Colombia
1373
+20
🇨🇴 Huns · Colombia
1363
+21
🇨🇱 Bengalis · Chile
1343
+21
🇧🇷 Poles · Brazil
1525
-23
🇲🇩 Maya · Moldova
1468
-20
🇪🇸 Berbers · Spain
1439
-19
🇹🇼 Huns · Taiwan
1428
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 2,557 15:16 19:00 37:18 ⛏ Fast Castle
46 2,433 13:19 16:54 34:16 ⛏ Fast Castle
44 2,336 12:28 16:24 35:06 ⛏ Fast Castle
40 2,102 12:26 16:57 48:51 ⛏ Fast Castle
37 1,934 13:29 24:55 51:37 ⚔ Archer Rush
28 1,451 14:18 20:41 49:11 ⚔ Fish Boom FC into Towers
28 1,492 12:20 27:53 48:34 ⚔ Scout Rush
27 1,411 11:34 20:57 37:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,280 9,380 21,415 2,355 62,430 73,971
18,410 23,971 11,420 4,050 57,851 63,511
21,195 12,644 16,420 3,250 53,509 63,836
11,775 16,398 12,190 3,000 43,363 47,481
16,305 13,160 8,980 3,125 41,570 45,447
15,230 15,948 9,180 600 40,958 47,566
15,675 18,067 3,890 3,200 40,832 44,544
14,280 13,379 9,935 1,700 39,294 42,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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