AoeStats
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Arena

510132390Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 51m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Koreans · Sweden
597
+17
🇸🇪 Goths · Sweden
586
+17
🇷🇺 Georgians · Russia
627
-17
🇷🇺 Persians · Russia
612
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,940 12:37 17:49 37:34 ⛏ Fast Castle
24 1,264 11:15 21:42 40:39 ⛏ Fast Castle
18 914 13:36 25:20 38:22
12 624 12:26 22:15 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,075 29,403 13,540 3,900 69,918 80,384
18,925 13,105 7,860 3,200 43,090 46,141
12,395 7,650 6,235 1,500 27,780 39,016
9,855 8,330 5,405 1,480 25,070 26,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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