AoeStats
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Arena

509365228Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 56m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇿 Khmer · Belize
693
+12
🇪🇸 Franks · Spain
636
+14
🇸🇪 Celts · Sweden
610
-13
🇸🇪 Britons · Sweden
599
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,871 13:14 19:48 37:01 ⛏ Fast Castle
16 920 11:39 22:47 53:14 ⚔ Scout Rush
15 828 14:22 21:31 31:26 ⛏ Fast Castle
12 655 10:25 16:52 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,485 29,340 8,715 2,405 78,945 89,636
23,605 28,915 13,955 2,800 69,275 87,454
15,885 17,055 7,995 1,730 42,665 46,211
15,630 13,435 3,465 2,265 34,795 36,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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