AoeStats
← Cer Spence

Black Forest

509354755Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 66m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
710
+12
🇱🇺 Cumans · Luxembourg
554
+19
🇸🇪 Tatars · Sweden
626
-16
🇸🇪 Vikings · Sweden
614
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,223 13:29 18:03 36:39 ⛏ Fast Castle
17 1,159 11:13 22:13 39:15 ⛏ Fast Castle
15 1,009 15:53 24:09 33:07 ⛏ Fast Castle
14 946 15:17 23:10 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,255 54,056 31,950 4,200 130,461 143,521
34,345 31,820 24,145 4,350 94,660 115,668
27,505 30,038 12,670 2,265 72,478 101,862
16,735 19,027 10,780 3,085 49,627 49,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.