AoeStats
← Low_Fuchs

Ghost Lake

490901480Analyzed
1v1 RM · 3mo ago on Jul 8, 2026· 55m 54s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1360
+16
🇳🇴 Japanese · Norway
1357
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,362 8:52 27:51 49:01 ⚔ M@A into Archers into Skirms
49 2,739 9:21 22:29 46:52 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,235 17,155 16,025 2,250 60,665 68,675
18,660 20,359 10,940 980 50,939 51,116
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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