AoeStats
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Socotra

504897497Analyzed
2v2 RM · 27d ago on Sep 7, 2026· 38m 7s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
1005
+17
🇦🇷 Vietnamese · Argentina
993
+17
🇨🇱 Japanese · Chile
1042
-20
🇨🇱 Koreans · Chile
994
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,367 9:49 21:48 — ⚔ Scout Rush
28 1,076 10:17 23:51 — ⚔ M@A Rush
27 1,018 10:56 27:16 37:13 ⚔ Archers into Skirms
25 955 12:06 35:15 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,475 9,040 4,985 1,250 23,750 24,312
10,195 6,518 1,925 755 19,393 21,037
7,345 4,520 2,335 1,205 15,405 15,464
3,340 3,688 250 750 8,028 10,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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