AoeStats
← bastygg

Arabia

504891940Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 48m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1024
+17
🇺🇸 Mapuche · United States
1023
+17
🇨🇱 Japanese · Chile
1064
-22
🇨🇱 Britons · Chile
1010
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,984 9:38 20:50 41:53 ⚔ Scout Rush
36 1,762 11:02 15:26 45:35 ⛏ Fast Castle
35 1,691 11:03 23:55 — ⚔ Archer Rush
26 1,276 9:50 20:40 38:51

Resources

Player Food Wood Gold Stone Spent Collected
20,870 11,089 13,415 2,150 47,524 54,357
14,255 11,305 7,555 3,000 36,115 44,728
13,840 11,384 3,705 795 29,724 37,898
5,100 6,050 3,290 1,500 15,940 16,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.