AoeStats
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Arabia

504886383Analyzed
2v2 RM · 26d ago on Sep 6, 2026· 47m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Japanese · Chile
1048
+16
🇨🇱 Britons · Chile
996
+14
🇧🇷 Franks · Brazil
988
-14
🇧🇷 Britons · Brazil
939
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,874 10:23 26:47 — ⚔ Archer Rush
36 1,718 11:46 25:43 46:21 ⚔ Scout Rush
33 1,573 10:42 27:28 45:05 ⚔ Archers into Skirms
30 1,443 11:46 24:11 39:28 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,900 15,085 10,255 850 38,090 42,862
12,880 8,110 6,505 3,475 30,970 34,591
7,980 7,819 4,690 1,400 21,889 23,647
5,450 8,095 3,335 1,305 18,185 22,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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