AoeStats
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Arabia

503946710Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 48m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Burmese · Peru
959
+17
🇵🇪 Spanish · Peru
948
+17
🇨🇱 Franks · Chile
995
-17
🇨🇱 Koreans · Chile
966
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,815 12:05 26:17 48:06 ⚔ Scout Rush
30 1,433 10:08 24:47 41:29 ⚔ M@A into Skirms
24 1,185 12:25 22:07 42:47 ⚔ Scout Rush
21 1,035 13:42 27:11 39:07 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,565 12,703 6,470 1,600 36,338 43,255
11,280 13,835 5,335 100 30,550 34,394
13,415 5,792 6,665 2,330 28,202 30,180
8,545 5,631 3,095 1,500 18,771 23,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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