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Lombardia

509270906Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 74m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
42 3,118 13:54 22:41 38:05 ⚔ FC into Scouts
25 1,873 11:36 24:04 38:30 ⛏ Fast Castle
21 1,543 12:51 18:21 39:27 ⛏ Fast Castle
17 1,228 14:20 24:44 41:24 ⛏ Fast Castle
14 1,022 15:36 23:18 35:04 ⛏ Fast Castle
14 1,031 9:48 22:04 39:17 ⚔ FC into Skirms
13 974 13:07 25:23 36:27 ⛏ Fast Castle
9 684 13:00 26:14 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
47,325 19,565 26,185 4,265 97,340 104,419
38,590 18,328 26,405 1,700 85,023 145,708
23,500 22,158 18,930 3,255 67,843 79,819
14,470 25,593 18,290 4,030 62,383 63,091
19,605 23,685 14,085 3,955 61,330 65,855
15,965 17,130 13,175 3,110 49,380 67,059
16,000 17,620 7,810 2,135 43,565 61,713
8,685 10,560 4,355 3,255 26,855 38,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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