AoeStats
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MegaRandom

509436688Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 23m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1433
+13
🇲🇽 Persians · Mexico
1407
+14
🇺🇸 Slavs · United States
1359
+16
🇦🇷 Khmer · Argentina
1351
+15
🇧🇪 Burgundians · Belgium
1377
-15
🇫🇷 Malians · France
1357
-15
🇪🇸 Tupi · Spain
1349
-14
🇬🇧 Spanish · United Kingdom
1341
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 1,625 9:37 20:50 — ⚔ Scout Rush
52 1,219 9:41 21:05 — ⚔ M@A Rush
45 1,055 10:47 22:07 — ⚔ Scout Rush
44 1,032 9:57 18:58 — ⛏ Fast Castle
38 890 10:55 22:34 — ⚔ Champi Rush
30 706 9:37 22:52 — ⚔ Drush
19 453 11:36 17:01 — ⚔ Scouts FC
18 430 12:46 22:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,165 3,530 925 200 10,820 10,726
6,310 2,696 630 1,000 10,636 11,451
5,385 3,431 550 200 9,566 11,015
5,805 2,608 660 0 9,073 10,477
4,465 2,755 1,075 0 8,295 8,700
4,605 3,025 625 10 8,265 9,352
4,075 3,263 450 0 7,788 9,672
3,125 2,410 440 775 6,750 7,900
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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