Socotra
505992914Analyzed2v2 RM
·
20d ago on Sep 11, 2026·
45m 28s·
4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
DGHIR | Lord Ringo
142 units ordered
Crossbowman88
Archer22
Arbalester17
Militia4
Man-at-Arms4
Trebuchet4
Skirmisher3
First military 9:27 — Militia
DGHIR | Cacique Campero
132 units ordered
Steppe Lancer85
Camel Scout28
Scout Cavalry6
Light Cavalry5
Monk5
Petard2
Trebuchet1
First military 22:45 — Scout Cavalry
TQLeo
102 units ordered
Elite Skirmisher35
Crossbowman28
Archer24
Traction Trebuchet6
Skirmisher5
Arbalester3
Monk1
First military 13:55 — Archer
GB | Renzo
125 units ordered
Knight85
Archer21
Militia10
Skirmisher7
Spearman2
First military 10:00 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
DGHIR | Lord Ringo’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
DGHIR | Cacique Campero’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9
TQLeo’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
GB | Renzo’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1