AoeStats
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Arena

508140502Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 50m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1273
+10
🇨🇱 Turks · Chile
1145
+15
🇺🇸 Wei · United States
1080
+18
🇨🇱 Cumans · Chile
1056
+20
🇲🇽 Shu · Mexico
1189
-18
🇨🇱 Malay · Chile
1121
-15
🇨🇱 Persians · Chile
1112
-15
🇨🇱 Goths · Chile
1110
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,253 11:26 17:12 39:08 ⛏ Fast Castle
38 1,910 12:15 16:21 — ⛏ Fast Castle
38 1,941 10:10 13:44 28:29 ⛏ Fast Castle
31 1,553 10:11 25:48 38:55 ⛏ Fast Castle
28 1,418 13:31 21:29 42:29 ⚔ Archer Rush
25 1,253 9:29 13:12 33:21 ⛏ Fast Castle
23 1,141 11:10 14:26 31:01 ⛏ Fast Castle
21 1,084 10:17 14:33 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,710 21,315 22,090 4,950 87,065 99,149
37,070 16,655 11,050 1,500 66,275 74,385
28,490 20,265 14,300 1,900 64,955 70,810
20,180 20,055 11,375 4,015 55,625 62,602
23,235 20,430 9,305 1,600 54,570 68,378
20,385 12,422 8,150 2,750 43,707 53,106
12,345 13,693 810 400 27,248 30,851
9,850 10,110 2,880 790 23,630 26,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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