AoeStats
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Black Forest

504174201Analyzed
4v4 RM · 29d ago on Sep 4, 2026· 27m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Teutons · Austria
851
+4
🇦🇷 Chinese · Argentina
776
+6
🇻🇳 Portuguese · Vietnam
767
+6
🇺🇸 Khmer · United States
749
+12
🇮🇳 Turks · India
607
-8
🇲🇽 Goths · Mexico
542
-6
🇬🇧 Burmese · United Kingdom
478
-5
🇺🇸 Japanese · United States
419
-3
Player eAPM Actions Feudal Castle Imperial Opening
21 593 13:47 19:48 — ⛏ Fast Castle
16 432 13:47 18:22 — ⛏ Fast Castle
13 359 11:50 20:00 — ⛏ Fast Castle
12 328 16:45 20:44 — ⛏ Fish Boom FC
11 310 27:09 — —
11 311 11:39 22:11 — ⛏ Fast Castle
10 277 15:32 23:28 — ⚔ Fish Boom FC into Scouts
6 181 13:23 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,425 5,240 825 1,600 14,090 16,354
5,825 5,405 400 850 12,480 15,263
6,425 4,350 250 435 11,460 15,254
4,610 4,406 1,170 750 10,936 11,574
5,470 3,977 375 975 10,797 11,535
5,235 3,440 280 650 9,605 12,413
3,275 4,332 265 120 7,992 9,551
1,800 1,844 50 100 3,794 6,096
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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