AoeStats
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Black Forest

510256421Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 32m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1623
+9
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1503
+14
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1489
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🇺🇸 Lithuanians · United States
1259
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Player eAPM Actions Feudal Castle Imperial Opening
61 1,985 9:08 28:23 — ⚔ M@A Rush
54 1,744 9:01 22:06 — ⚔ Scout Rush
50 1,616 9:08 24:05 — ⚔ Towers into Archers
50 1,624 10:42 15:15 — ⚔ FC into Scouts
47 1,537 10:17 20:05 — ⚔ Scout Rush
43 1,405 9:17 22:29 — ⚔ Drush
38 1,238 8:58 20:46 32:05 ⛏ Fast Castle
26 852 11:05 24:25 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,160 7,390 6,765 200 29,515 31,145
12,705 7,136 5,720 565 26,126 27,593
9,730 11,570 2,990 450 24,740 24,603
10,695 4,973 3,615 200 19,483 19,736
9,410 6,939 1,365 1,130 18,844 20,582
9,795 3,650 3,670 185 17,300 17,365
8,640 6,820 1,450 360 17,270 18,042
4,700 3,815 505 1,500 10,520 10,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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