AoeStats
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MegaRandom

510220350Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 77m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
938
+13
🇺🇸 Byzantines · United States
865
+16
🇺🇸 Magyars · United States
853
+16
🇺🇸 Huns · United States
890
-16
🇺🇸 Poles · United States
888
-16
🇺🇸 Vikings · United States
810
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 3,771 15:02 26:00 49:49 ⛏ Fast Castle
40 3,105 11:55 20:24 36:47 ⛏ Fast Castle
34 2,666 11:16 27:16 43:50 ⚔ Scout Rush
33 2,534 14:04 21:22 51:27 ⚔ Scout Rush
20 1,535 12:16 20:57 38:05 ⛏ Fish Boom FC
11 835 11:56 23:35 34:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,290 44,145 19,105 2,350 113,890 120,727
50,120 34,152 19,850 1,780 105,902 109,031
25,520 30,805 28,120 1,120 85,565 99,526
23,910 23,500 6,735 1,430 55,575 58,979
17,360 19,860 9,970 1,870 49,060 51,476
19,415 9,700 10,640 1,400 41,155 41,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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