AoeStats
← UncleMike2244

Coastal Forest

510440244Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 48m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
917
+15
🇺🇸 Vikings · United States
773
+19
🇲🇽 Turks · Mexico
863
-17
🇺🇸 Khmer · United States
801
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,408 10:37 21:15 39:05 ⛏ Fast Castle
23 1,131 9:48 22:43 48:19 ⚔ Skirmisher Rush
23 1,132 12:28 18:38 35:46 ⛏ Fish Boom FC
21 1,021 11:35 18:58 43:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,855 26,100 5,775 3,035 53,765 56,500
12,870 14,941 7,915 1,925 37,651 52,292
12,760 13,980 4,070 1,400 32,210 38,141
8,730 6,288 3,475 870 19,363 20,307
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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