AoeStats
← UncleMike2244

MegaRandom

509989209Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 47m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
883
+18
🇺🇸 Maya · United States
735
+19
🇺🇸 Magyars · United States
820
-16
🇮🇩 Mongols · Indonesia
799
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,656 11:23 24:23 41:27 ⚔ Scouts into Archers
27 1,289 11:25 17:11 43:40 ⛏ Fast Castle
15 733 11:04 16:38 35:43 ⛏ Fast Castle
13 601 10:32 20:11 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,120 51,050 7,545 1,145 73,860 85,222
22,555 19,175 9,195 1,600 52,525 58,710
10,530 8,851 7,545 2,900 29,826 34,524
11,700 11,095 5,920 1,025 29,740 41,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.