AoeStats
← LazyGuy

Nomad

510922381Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 31m 22s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1184
+11
🇺🇸 Persians · United States
1151
+12
🇺🇸 Japanese · United States
1093
+15
🇺🇸 Vikings · United States
1047
+17
🇵🇪 Persians · Peru
1088
-15
🇨🇳 Mongols · China
1069
-14
🇫🇷 Slavs · France
1061
-13
🇻🇳 Franks · Vietnam
1041
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,187 13:00 19:54 — ⛏ Fish Boom into Galleys FC
28 863 13:57 18:14 — ⛏ Fish Boom FC
25 779 13:16 18:45 — ⛏ Fish Boom FC
25 776 13:28 23:06 — ⛏ Fish Boom FC
21 646 14:14 22:43 — ⛏ Fish Boom into Galleys FC
15 473 14:10 22:56 — ⛏ Fish Boom FC
12 362 15:03 20:09 — ⛏ Fast Castle
11 352 15:51 24:25 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,875 7,135 5,245 100 21,355 22,178
7,650 7,735 2,040 1,500 18,925 18,960
8,475 6,560 650 2,380 18,065 21,026
7,320 7,780 2,125 575 17,800 19,397
5,625 5,725 1,445 850 13,645 13,310
6,705 3,285 1,225 1,700 12,915 13,376
5,455 5,250 765 745 12,215 13,342
4,875 5,355 435 1,165 11,830 12,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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