AoeStats
← LazyGuy

Arabia

510698993Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 40m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Franks · Vietnam
966
+10
🇦🇷 Byzantines · Argentina
772
+33
🇺🇸 Malians · United States
853
-15
🇪🇸 Burgundians · Spain
793
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,102 9:47 22:48 37:10 ⚔ M@A FC
24 958 13:02 25:04 — ⚔ Scout Rush
15 630 11:28 15:51 39:13 ⛏ Fast Castle
13 531 13:08 23:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,780 10,660 4,555 1,410 29,405 35,904
13,130 4,815 4,395 3,350 25,690 27,604
8,420 8,986 4,140 2,250 23,796 25,784
8,510 4,735 3,400 610 17,255 19,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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