AoeStats
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Arabia

506516440Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 43m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1081
+16
🇦🇷 Ethiopians · Argentina
1041
+17
🇹🇷 Khmer · Türkiye
1095
-17
🇪🇬 Vietnamese · Egypt
1068
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,535 10:18 23:01 — ⚔ Archer Rush
31 1,352 9:25 21:46 41:06 ⚔ Archer Rush
30 1,314 9:01 22:48 33:02 ⚔ Scouts into Skirms
27 1,179 10:05 21:17 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,985 7,991 14,920 230 43,126 44,792
12,395 11,575 7,215 2,350 33,535 39,598
8,795 11,973 7,335 200 28,303 29,672
10,050 7,955 3,280 110 21,395 21,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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