AoeStats
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Nomad

510589890Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 55m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1233
+11
🇦🇷 Franks · Argentina
1133
+16
🇦🇷 Vietnamese · Argentina
1022
+20
🇹🇼 Byzantines · Taiwan
1166
-17
🇸🇪 Britons · Sweden
1122
-16
🇹🇼 Franks · Taiwan
1078
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,688 14:07 23:44 — ⚔ Fish Boom into Skirms
43 2,367 15:37 21:56 28:16 ⛏ Fish Boom FC
41 2,298 13:14 16:55 33:50 ⛏ Fish Boom FC
28 1,561 14:20 20:16 40:52 ⛏ Fish Boom FC
23 1,261 14:30 18:47 — ⛏ Fish Boom FC
21 1,188 15:37 23:40 37:59 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
36,220 23,090 24,025 3,205 86,540 90,408
30,100 23,423 27,270 2,455 83,248 84,399
17,900 11,600 6,825 5,000 41,325 43,178
10,625 15,060 10,545 3,400 39,630 55,445
9,665 12,544 3,085 2,750 28,044 28,421
7,630 5,810 1,685 5,270 20,395 21,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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