AoeStats
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Arabia

508217914Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 30m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1282
+16
🇪🇸 Celts · Spain
1271
+17
🇨🇳 Jurchens · China
1227
+18
🇨🇳 Magyars · China
1213
+20
🇹🇼 Teutons · Taiwan
1294
-18
🇹🇼 Ethiopians · Taiwan
1291
-18
🇹🇼 Khmer · Taiwan
1290
-18
🇹🇼 Lithuanians · Taiwan
1259
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 1,784 9:47 — — ⚔ Archer Rush
46 1,388 8:27 22:39 — ⚔ Scout Rush
38 1,150 9:53 — — ⚔ M@A into Towers
37 1,101 9:11 21:47 — ⚔ Scout Rush
36 1,088 10:08 — — ⚔ Tower Rush
33 993 9:39 24:29 — ⚔ Scout Rush
29 865 12:04 24:11 — ⚔ Scout Rush
25 759 10:51 24:50 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,225 5,043 1,970 200 16,438 18,107
9,315 4,397 1,450 200 15,362 16,346
8,140 4,463 1,415 0 14,018 16,456
7,930 4,193 1,615 100 13,838 14,502
6,355 4,289 925 750 12,319 14,454
5,625 4,999 1,200 100 11,924 12,670
2,100 3,254 2,305 125 7,784 8,195
3,970 2,551 100 875 7,496 8,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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