AoeStats
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Arena

508002043Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 45m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Romans · Taiwan
1282
+12
🇹🇼 Saracens · Taiwan
1279
+12
🇹🇼 Khmer · Taiwan
1278
+12
🇹🇼 Portuguese · Taiwan
1246
+13
🇧🇷 Ethiopians · Brazil
1200
-13
🇭🇰 Bohemians · Hong Kong SAR China
1199
-12
🇯🇵 Malay · Japan
1190
-12
🇬🇷 Berbers · Greece
1175
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,242 10:30 14:40 29:56 ⛏ Fast Castle
40 1,833 10:54 14:33 27:36 ⛏ Fast Castle
35 1,629 10:01 14:40 28:02 ⛏ Fast Castle
33 1,533 12:04 16:49 20:59 ◆ FC into Fast Imp
29 1,324 10:28 13:50 28:09 ⛏ Fast Castle
28 1,292 10:22 15:14 30:55 ⛏ Fast Castle
20 905 10:13 17:21 32:00 ⛏ Fast Castle
17 758 11:03 15:16 31:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,820 14,135 23,030 895 78,880 85,789
34,400 23,015 14,935 2,275 74,625 75,437
27,940 18,380 17,270 3,550 67,140 80,768
22,070 26,415 12,825 1,515 62,825 69,644
24,935 17,590 12,280 1,855 56,660 63,742
20,330 21,040 8,125 900 50,395 57,649
14,250 17,155 6,880 2,430 40,715 49,954
10,900 13,621 7,055 2,075 33,651 43,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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