AoeStats
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Arabia

507992899Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 53m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1268
+14
🇹🇼 Britons · Taiwan
1265
+14
🇹🇼 Khmer · Taiwan
1264
+14
🇲🇴 Jurchens · Macao SAR China
1247
-15
🇨🇭 Byzantines · Switzerland
1224
-14
🇨🇳 Persians · China
1191
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,174 9:36 26:02 44:06 ⚔ Archer Rush
47 2,505 9:08 22:52 38:43 ⚔ Scout Rush
45 2,384 9:17 27:14 44:42 ⚔ Archers into Skirms
40 2,120 9:49 23:52 36:43 ⚔ Scout Rush
36 1,912 9:16 24:31 37:14 ⚔ Scout Rush
30 1,579 9:33 21:43 37:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,540 13,548 22,575 1,185 76,848 77,726
32,520 14,884 16,575 3,000 66,979 70,612
22,020 15,162 14,930 2,500 54,612 58,026
21,350 15,692 7,500 2,955 47,497 48,749
13,390 15,189 11,620 4,205 44,404 61,659
13,950 14,205 7,570 1,625 37,350 40,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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