AoeStats
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Black Forest

510483758Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 62m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1298
+13
🇨🇳 Italians · China
1290
+13
🇨🇳 Franks · China
1290
+13
🇨🇳 Magyars · China
1168
+18
🇫🇷 Japanese · France
1245
-15
🇨🇳 Britons · China
1243
-15
🇨🇳 Hindustanis · China
1211
-14
🇲🇽 Turks · Mexico
1189
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,360 8:41 24:05 42:03 ⛏ Fast Castle
35 2,197 11:59 17:07 39:22 ⛏ Fast Castle
33 2,039 11:33 17:41 29:13 ⛏ Fast Castle
27 1,659 11:18 15:09 29:20 ⛏ Fast Castle
26 1,593 12:18 17:26 22:04 ◆ FC into Fast Imp
23 1,446 11:50 21:37 39:26 ⛏ Fast Castle
18 1,090 12:25 16:05 29:31 ⛏ Fast Castle
17 1,081 12:14 16:34 32:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,680 17,970 27,370 1,700 91,720 115,973
47,780 20,800 18,540 850 87,970 94,784
19,695 25,952 28,235 4,375 78,257 83,207
37,260 15,245 22,585 2,465 77,555 83,860
23,615 23,200 14,040 3,000 63,855 67,338
23,560 15,510 16,800 3,065 58,935 65,812
24,345 19,444 3,570 2,870 50,229 54,049
13,610 20,483 13,195 1,580 48,868 63,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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