AoeStats
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Arena

510725229Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 56m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Franks · Bangladesh
947
+17
🇦🇹 Japanese · Austria
925
+18
🇪🇸 Cumans · Spain
913
+19
🇮🇳 Romans · India
846
+21
🇩🇪 Persians · Germany
1032
-21
🇬🇧 Byzantines · United Kingdom
1024
-20
🇨🇿 Slavs · Czechia
999
-20
🇵🇰 Mongols · Pakistan
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,063 10:05 14:39 32:12 ⛏ Fast Castle
27 1,525 11:07 14:42 30:43 ⛏ Fast Castle
23 1,281 12:42 18:16 32:32 ⛏ Fast Castle
23 1,286 10:35 17:41 28:38 ⛏ Fast Castle
22 1,230 10:12 15:30 33:29 ⛏ Fast Castle
19 1,093 11:10 15:20 33:04 ⛏ Fast Castle
16 881 10:59 19:16 36:36 ⛏ Fast Castle
10 574 12:13 16:31 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,540 25,015 14,380 2,575 80,510 96,344
36,830 11,520 17,365 3,130 68,845 80,029
30,835 13,150 23,165 950 68,100 81,817
24,840 28,444 7,880 6,200 67,364 83,223
32,340 8,010 15,035 750 56,135 69,410
21,150 18,145 12,635 945 52,875 64,047
16,450 16,615 6,615 4,105 43,785 50,336
14,250 9,270 4,575 2,250 30,345 39,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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